Idea generation methods
Here’s a little write-up that I did for some friends regarind design/idea/creativity methods. WARNING — it’s pasted from and OpenOffice document into the editor, so layout etc is probably off by a mile or two.
Creativity methods
Idea generation methods and other creativity methods are invented to support the generation and developing of ideas; either for coming up with totally novel things, or for exploring and expanding on already existing.
Creativity methods are almost like any other method. Like other methods they need to be defined in terms of input and expected output, how they are performed and what they are suitable for.
Example
For example lets take the well know Six Thinking Hats. This method is used for investigating a specific idea and can be suitable when the members of the group is locked in a mode of thinking; ‘Positive Jen is having a hard time being full out rational about her pet idea’. The method is performed by using six hats that the participants put one, one at a time. The different hats symbolizes different modes of thinking, and a participant wearing one hat may only comment using that mode. For example the Red hat symbolizes Intuition and gut feeling, and the Blue hat symbolized rational, logical thinking. One participant using the Red hat might say “Wearing the Red hat, I feel the idea is heavy because …”. After a minute or two the participants changes hats, and typical a session last all from 5 to 15min plus setup and explanation. The method works by forcing people to use a way of looking at the idea, and by allowing for other opinions and judgments than the person would normally do or feel comfortable doing in that group. What we expect to get from this method is a set of new perspectives and insights about the idea, and perhaps some new ones. Probably – but not necessarily – quite close to the original one.
For this method we can define the necessary parameters.
Time 5-15min
Input An idea to scrutinize.
Expected output A set of insight, possibly new ideas.
When One idea that needs exploring, and need new perspectives.
How to Each person, in turn, puts on a hat and makes statements using the thinking mode of the hat …
Hats Red …, Blue …, …
Rational …
Setup
Before a group starts a method, it decides for how long it should go on. It is important to remember that taking longer time for each step in a method does not make the result better. Instead of putting more effort into thinking and deliberating, one should put effort into doing the method thoroughly; doing what is prescribed in a true manner. Some methods also need a certain tempo or sense of urgency to work well. Normally one will not produce more or more useful output from the method only because it’s done for a longer time. Therefore, to keep the method efficient, only do it under the predetermined fixed time. A moderator is good for this.
Naturally, it is also good to before hand decide how the result should be documented. By post-it’s, by each one taking notes, by a secretary or some other way.
Something about Ideas
New spun ideas are fragile things. They get trampled down by even the slightest negative words. When dealing with fresh ideas, during the diverging phase, one must only be positive about them.
The first shape of the idea is typically not what is later realized. It’s the idea that one laughs at when heard, that someone else makes great success with a year later. That is also one reason why an idea must not be cut down prematurely. Since the idea at first is somewhat plastic, it can be developed in different directions.
Ideas are about having two thoughts at the same time, and the incentive to take care of it. That is why it is so fruitful to a creative process to add new influences, experiences, artifacts, etc. To spur, evoke, and provoke. Adding stuff to the process, seemingly irrelevant, but novel to ones current chain of thoughts non the less.
The creative process
To be able to use idea generation and other creative methods, one must have an understanding of the process involved when going from problem to final idea.
One first start somewhere whit a seed. This can be a problem, a wished-for situation (less useful), an initial idea, an initial product or something similar. From this seed is many new ideas are then created. This is called diverging. At this time it is crucial not to be negative towards any idea – yours as well as someone else – but to use positive thinking about most and all.
When one have many enough ideas, or the time has run out, it is time to see if these ideas can be further developed and cross pollinated. This stage is called transformation, during which the goal is not to create totally new ideas, but to improve existing ones. This allows for some exploration of the ideas before the slashing and burning during the last phase. When an idea is first born, during time limited methods, it can be quite unfinished and needs more love before it is discarded or hailed.
When time for that is up, or no new things emerge, it is time decide for one or a few ones to implement or test. This is of course called convergence. It is only in this last phase one really allows oneself to be critical and negative to an idea.
Some Methods
6-3-5
Time 20-30min
Input A problem description.
Expected output At least 6×3 new ideas.
When To spawn many new ideas. To write ideas already in the mental loop.
How to 6 comes from six persons participating, each writing down 3 ideas. For doing this, they have 5 minutes. 6-3-5. After that, each persons ideas are sent to the next person, who extends and improves – or write a new one – for each of the ideas. Each paper will be sent around 5 times.
Rational Although this method may not be as spontaneous and lively as other methods, it attempts to force each participant to expand every other idea – no slacking. And sometimes a little solitude and sovereignty is needed.
Reference Missing :-(
Search for Visual Inconsistencies and Error Analysis
Time 10-20min
Input A product.
Expected Output Domain understanding and problems onto which to innovate.
When When there already is a product for the problem, or a similar problem.
How to Try the product. Try to find the mistakes made, what is bad and what is missing. Look for errors both in the external and internal. That is, both in the visual appearance and in the models and concepts.
Rational What is hard to get right, might be what you can deliver in a better way. Maybe that part of the product, made in a better way, can be a product in itself.
Reference Design Methods, Jones, J.C.
Extreme Characters (with personal twist)
Time 15-30min
Input A product or problem.
Expected Output Three distinct and unique product ideas or concepts (one for each extreme character).
When Either there is a need for a product; “we need a navigation app for a tablet”, or there is a platform or product in place, such as mobile phone or mp3 player.
How to Each participant writes down three “extreme characters”. To ease the process, these should be well know the rest of the participants, such as movie stars or figures from comics or alike. Then the groups selects three of these to work with.
For each of the characters, list what makes up their character, what defines them, and what their goals are (Don’t spend to mush time here though).
Now take the product/problem and specify what a product would look like, if made only for that character. E.g. In a navigation app for Homer Simpsons, all the donuts and beer places between home and the nuclear plant, are pre-marked on the map, and has an extremely simple user interface. Hopefully there is at least one takeaway from each character which is the new ideas.
Rational A solution made to fit everyone, is not a very good for anyone specific. By limiting the scope of the design, it can easier be made to fit the target group.
Reference http://studiolab.io.tudelft.nl/vormtheorie1/gems/00DjajDISInte.pdf
Five Whys
Time 10-15min
Input Some ideas or problems.
Expected Output Reasons to why the ideas are as they are, or what the root cause of the problem is.
When This can be used either to find the root cause of a problem, or to learn more about an idea. Can be used to find why the idea was invented and what the core of the poodle is.
How to Ask someone in the group why something is, repeat 4 times more.
Rational .
Reference .
If anybody got an iPhone: http://itunes.apple.com/us/app/ideo-method-cards/id340233007?mt=8
[...] is not correlated with my previous write-up. But, as always, stuff seems to come in clusters. LikeBe the first to like this [...]
Creativity « Visual and Code
2011 March 7 at 8:22 pm